![]() ![]() Like other middleware solutions, game engines usually provide platform abstraction, allowing the same game to be run on various platforms including game consoles and personal computers with few, if any, changes made to the game source code. Gamebryo, JMonkey Engine and RenderWare are such widely used middleware programs. These game engines are sometimes called " middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market - all critical factors in the highly competitive video game industry. Most game engine suites provide facilities that ease development, such as graphics, sound, physics and AI functions. ![]() Game engine developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. In many cases game engines provide a suite of visual development tools in addition to reusable software components.
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